Image models don't think in pixels. Here's how MagicPixel measures the grid the model actually drew and snaps to it.
What I learned rebuilding King Rabbit's color: ramp rules, shared material palettes, and remapping colors without losing the shading.
Why MagicPixel's style sets use example art instead of settings, and what I learned about separating a subject's style from its material.
Image models give you a fixed number of pixels per generation. Here's what a pixel budget is, why pixel art spends it so quickly, and how to make the most of it.
Practical notes from prototyping and shipping visuals with Google's Nano Banana 2 image stack: prompting, iteration speed, consistency, and where it still fights you.