Good UI won't save a bad design

It's not just about the visual appeal

It's easy to be dazzled by a stunning User Interface (UI), but it's important to remember that no amount of visual polish can fix a game with poor design. Let’s dig into why the synergy between UI and game design is crucial—and why even the best UI can’t rescue a game that's fundamentally flawed.

The Allure of Aesthetic UI:

Imagine a game like Anthem, which boasted a visually striking UI. The interface was sleek, with detailed menus and a futuristic aesthetic that fit the game’s theme perfectly. However, despite this visual appeal, the game struggled with repetitive gameplay, a lackluster story, and numerous technical issues. The attractive UI couldn't distract players from these core problems, leading to widespread disappointment.

Similarly, Cyberpunk 2077 had a UI that many praised for its cyberpunk style and functionality. But the game's initial release was plagued by bugs and unfulfilled promises in gameplay. No matter how good the UI looked, it couldn't mask the deeper flaws in the game’s design and execution.

The Danger of Style Over Substance:

Consider No Man’s Sky at launch. It featured a clean, minimalist UI that was easy to navigate. However, players quickly realized that the game lacked the depth and variety that had been promised. The simplistic UI couldn’t make up for the repetitive gameplay loop, leading to widespread player dissatisfaction until substantial updates were made.

On the other hand, Assassin’s Creed Unity had a beautifully detailed UI, but it was overshadowed by the game’s frustrating performance issues and repetitive mission design. The UI couldn't fix what was fundamentally broken, leading to a tarnished reputation at launch.

Why UI Should Be a Tertiary Goal:

UI should be seen as a tertiary goal, one that serves the core gameplay experience rather than standing out on its own. In many of the most successful games, the UI falls into the background, barely noticeable to the player. This is by design—good UI should facilitate the player's goals without drawing attention to itself.

Take The Legend of Zelda: Breath of the Wild, for example. The UI is minimalist and unobtrusive, allowing the player to immerse themselves in the expansive world without unnecessary distractions. The core gameplay—exploration, puzzle-solving, and combat—is the star of the show, with the UI providing subtle guidance and feedback only when necessary.

In contrast, a UI that is too flashy or intrusive can distract players from their core goals, breaking immersion and disrupting the flow of gameplay. Dead Space offers a masterclass in how to integrate UI seamlessly into the game world. The health bar, ammo count, and other indicators are embedded directly into the character's suit, allowing players to focus on the survival horror experience without being pulled out by a traditional HUD.

The Harmony of UI and Game Design:

A well-designed UI should enhance the game, not overshadow it. Take Dark Souls as an example. The UI is intentionally minimalist, keeping the player’s focus on the intense, unforgiving gameplay. Every design element, from the health bar to the inventory system, is crafted to serve the game’s punishing yet rewarding experience. The UI doesn't try to dazzle; it works in harmony with the game's core design, creating a unified experience that players love.

Another example is Hades. The UI is vibrant and full of character, perfectly matching the fast-paced, dynamic gameplay. Each UI element, from the map to the health indicators, is designed to be intuitive and to complement the fluid combat and rich narrative. Here, the UI doesn’t just look good; it actively enhances the player's experience by being clear, responsive, and perfectly in tune with the game’s design.

©2024 GameUI.co

©2024 GameUI.co

©2024 GameUI.co